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PROJECT 14 - Prototype endless world generation (chunks)

7/19/2021

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You are in for a big treat today. I have managed to create a small-world to test what we want to use to make our world endless. Hence we have our first prototype actor(chunk)spawning game mode player controller blueprint. It works in 2D right now and we will add the z vector soon.
How it works:
It gets the players current and last tick's position and spawns chunks around a certain area.
Is it hard to make:
Considering I had to use custom events and functions it is not a simple as it looks. It also requires a bit of knowledge around vectors. 
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