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PROJECT 11 - CREATING "WATER" ANIMATED MATERIALS

7/3/2021

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Picture
Hey everyone. As we have dived into more advanced project-parts of a minecraft game in unreal engine we are gonna do something nice today. We are gonna create an animated material for water. 
Below you can see the basic structure of it. We get color as texture-colors and normals for our texture-normals duh. As we do work with our water material we discover what is the panner script-action. What panner does is that it makes the normals (because we connected it to the normals) move across the cube-block-shape we will place the material unto. We duplicated our normals to make even more movements on the block making an once again advanced material.
But what's this? We have two colors - light blue is our main water color and we have dark blue too. We learnt about lerp before basically it combines our colors in places. But what is fresnel. Look at the image to the right to understand. 
​Now our water reflect is more advanced and we have spots of deeper water with the darker blue color too.
​
In the final two images below we added another normal - texture that animates the small dark spots you can see in the video when the water is moving. 
​


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